PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • For example, you might have a rule that says that if a described action clearly and unambiguously moves a character towards some sort of goal, and simultaneously involves some other entity in the game under GM control, then you have to roll for success rather than creating an automatic success. (Some adventure boardgames wind up with rules sort of like this.) If the game was a gamist-competitive t
http://www.w3.org/ns/prov#wasQuotedFrom
  • indie-rpgs.com