| http://www.w3.org/ns/prov#value | - In the meantime, here is a workaround : * Open the created blueprint.xml.append in notepad* Find the <crew count=x class=y> element* Change it to <crew **amount=**x class=y>* Find the <weaponList count=x missile=y>* Change it to <weaponList count=x missiles=y>* Save, zip both folders, rename to .ftl * load with GMMUpdate 1:I have added the remove rooms/doors features, reworked the do
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