| http://www.w3.org/ns/prov#value | - I am hoping the plugin SDK format wont change too much after this release (or if it does, that I can find a way to make Basic4GL backward compatible with older plugin DLL formats).I have also added support for accessing the Basic4GL text display from inside a plugin, and accessing the screen (properties like width and height, and the ability to invoke swap-buffers).There are a couple more basic examp
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