| http://www.w3.org/ns/prov#value | - See, as much as Dark Souls is super ambiguous and maybe not as clear about some of its mechanics as it should be, everything else about the game suggests that a lot of care went into its design, especially as far as the levels go, with paths that fold back on themselves and tons of hidden shortcuts.As far as I can tell with covenants, some do not require forgiveness if you leave and rejoin.
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