PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Sure, things still explode and disintegrate in impressive ways in F.E.A.R. 2 but the level design and most of the ranges that firefights take place in are too large to suck in the player in a maelstrom of body parts, wood chips, powdered concrete, and flying sheaves of paper that the first game was able to bombard gamers with.While certainly the large fighting grounds are a very welcome addition a
http://www.w3.org/ns/prov#wasQuotedFrom
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