| http://www.w3.org/ns/prov#value | - EDIT : Just to clarify why : Velocity is a calculated result of the different forces applied to your object, you CAN assign this value to force the calculus to not be used BUT you SHOULD NOT because adding forces together with the builtin AddForce is way more stable and clean, in short if you assign to velocity you bypass every calculus you have done before if you use AddForce, as name states you ad
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