PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • The player character's actions, including conversation and combat choices, affects the player's status in the game world; a player who chooses good actions will be received more positively by non-player characters, and a player that chooses bad actions will have the opposite reaction.
http://www.w3.org/ns/prov#wasQuotedFrom
  • gamepedia.com