{ "items" : [
    { "id" : "http://webisa.webdatacommons.org/155033421"
      "properties" : {
        "http://www.w3.org/1999/02/22-rdf-syntax-ns#type" : [ "http://www.w3.org/ns/prov#Entity" ] ,
        "http://www.w3.org/ns/prov#value" : [ "The way I decided was to have an Entity class that would represent all of the Objects in the game which would contain information such as location, bounding box, and Strength which every entity will have (if you hit the door with a hammer it will compare strengths and break) and then the player, item and Door would extend that." ] ,
        "http://www.w3.org/ns/prov#wasQuotedFrom" : [ "java-gaming.org" ] } },

    { "id" : "http://webisa.webdatacommons.org/prov/83810832"
      "properties" : {
        "http://www.w3.org/ns/prov#wasDerivedFrom" : [ "http://webisa.webdatacommons.org/155033421"] } } }
