{ "items" : [
    { "id" : "http://webisa.webdatacommons.org/168453230"
      "properties" : {
        "http://www.w3.org/1999/02/22-rdf-syntax-ns#type" : [ "http://www.w3.org/ns/prov#Entity" ] ,
        "http://www.w3.org/ns/prov#value" : [ "Likewise, if you place a player in a situation in which his character would probably want to do terrible things (exact revenge, for example), effectively tell him do not do it!, and then turn off that mind-control filter... :)It would be a hard game to design, but potentially a fresh sort of fun and storytelling." ] ,
        "http://www.w3.org/ns/prov#wasQuotedFrom" : [ "blogspot.com" ] } },

    { "id" : "http://webisa.webdatacommons.org/prov/69443861"
      "properties" : {
        "http://www.w3.org/ns/prov#wasDerivedFrom" : [ "http://webisa.webdatacommons.org/168453230" ] } },

    { "id" : "http://webisa.webdatacommons.org/prov/404656002"
      "properties" : {
        "http://www.w3.org/ns/prov#wasDerivedFrom" : [ "http://webisa.webdatacommons.org/168453230"] } } }
