{ "items" : [
    { "id" : "http://webisa.webdatacommons.org/218481891"
      "properties" : {
        "http://www.w3.org/1999/02/22-rdf-syntax-ns#type" : [ "http://www.w3.org/ns/prov#Entity" ] ,
        "http://www.w3.org/ns/prov#value" : [ "This solves two issues though, one the DoF destroying your particles, and 2 your particles not getting the correct DoF.Draw the particles and scale and blur them (or cheat with mips and pre-blurred textures) after your DoF pass.You can have some fun putting e.g. a hexagon in the lower mips of a flame ember particle; Gives interesting results!DoF pass per render batch" ] ,
        "http://www.w3.org/ns/prov#wasQuotedFrom" : [ "gamedev.net" ] } },

    { "id" : "http://webisa.webdatacommons.org/prov/508154787"
      "properties" : {
        "http://www.w3.org/ns/prov#wasDerivedFrom" : [ "http://webisa.webdatacommons.org/218481891"] } } }
