{ "items" : [
    { "id" : "http://webisa.webdatacommons.org/293346565"
      "properties" : {
        "http://www.w3.org/1999/02/22-rdf-syntax-ns#type" : [ "http://www.w3.org/ns/prov#Entity" ] ,
        "http://www.w3.org/ns/prov#value" : [ "On the fuzzier side of the coin, there is also Making the world deeper and more interactive, which includes the addition of interactive doors, radios, ammo lockers and other bits and pieces, and Revisiting the in-game HUD, with an eye to establishing a clearer visual difference from BF4 and improving the messaging of the in-game HUD, from objectives to player status information." ] ,
        "http://www.w3.org/ns/prov#wasQuotedFrom" : [ "pcgamer.com" ] } },

    { "id" : "http://webisa.webdatacommons.org/prov/324374534"
      "properties" : {
        "http://www.w3.org/ns/prov#wasDerivedFrom" : [ "http://webisa.webdatacommons.org/293346565" ] } },

    { "id" : "http://webisa.webdatacommons.org/prov/366897399"
      "properties" : {
        "http://www.w3.org/ns/prov#wasDerivedFrom" : [ "http://webisa.webdatacommons.org/293346565"] } } }
