{ "items" : [
    { "id" : "http://webisa.webdatacommons.org/352380233"
      "properties" : {
        "http://www.w3.org/1999/02/22-rdf-syntax-ns#type" : [ "http://www.w3.org/ns/prov#Entity" ] ,
        "http://www.w3.org/ns/prov#value" : [ "Going further than that, the whole idea of a game having a \"storyline or plot is indicative of linearity, which are inherent to novels and movies, but not necessarily to interactives; I do not think we will really start to see the medium come into its own until designers put down the storyboards and other tools inherited from the film industry and devise ones that are completely their own." ] ,
        "http://www.w3.org/ns/prov#wasQuotedFrom" : [ "metafilter.com" ] } },

    { "id" : "http://webisa.webdatacommons.org/prov/504950108"
      "properties" : {
        "http://www.w3.org/ns/prov#wasDerivedFrom" : [ "http://webisa.webdatacommons.org/352380233"] } } }
