"Each is a third of a chance (ie: one is not weighted over the other).3) Chooses an item randomly from a list of 49 weapons and armor (each item has a slightly better percentage than 2% to be chosen).4) Chooses Exceptional or Normal quality. (GM smiths get a 10% bonus to this choice.)5) Checks if item is huable and flips a coin between whether it is iron or not.6) If the item is not iron at this po" . . . .