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n5java-gaming.
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OpenGL does not any primitive drawing other than point, line, filled triangle and filled quad. (I would say stick with triangle and avoid quad).For any other shape, you have decompose it :- line polygon = several lines (easy)- filled polygon = several triangles (tesselation, see org.lwjgl.util.glu I have never used it but I use my own code for this)- filled arc and circle can be done with triangles
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