And I believe that DROD generates global pathmaps, somehow, but I can not understand how every entity find the best individual path to other entities that move every turn.what is the trick? ---This is a reply I just got on the DROD forums:> Without having looked at the code I would wager it is two (or so) pathmaps> for the whole room:> > One to the nearest enemy, and one to the nearest friendly for every>