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  • is released), the character faces the new direction with no movement for approximately 2, maybe 3 redraws (where 1 redraw is 80ms) before it starts moving again.The problem I am facing now is that if I change the update time for a redraw to something lower such as 30ms, the game operates faster, but how would I go about keeping the animation smoother without adding new images to my animation array?
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