The Wii U might well be underpowered [and may well be failing!], but those complaints suggest a complete misunderstanding of the target market and the needs of non-pro gamers.If, as seems increasingly likely, the Wii U is a flop, it is not because it didn't have USB3 and BluRay or not enough RAM! - it will be because developers decided all the money is in mobile, and that it is not worth porting