I would prefer if all fillers were cut out and good levels had more development focus.xGetsu Funei liked it, a very 90's style feel, although many levels were awkward, they were mostly short, fun, fragging maps.xAnonymousPlayed @ UV. Maps started not too bad and in some cases even good, but (except for some) changed in a sort-of 'let's draw some lines & put some monsters in it' style.