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  • RPGs didn't feel like having a controller was enough to seperate the player from the game so they added stats and attributes too, so intsead of having to move the right stick to aim in a shooter (Mass Effect 2) they wedge an Accuracy Attribute that acts as a middleman for the characters aim (Mass Effect 1) add about 50 of these attributes and then you'l see why the Mass Effect is an RPG vs Mass
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