PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Note: Using the GL_UNSIGNED_INT_8_8_8_8 format for GL_BGRA data is not necessarily faster than using GL_UNPACK_SWAP_BYTES. In some cases, performance decreases for rendering textures that use either of those two methods compared to using a data type such as GL_UNSIGNED_INT_8_8_8_8_REV. It???s advisable that you use Shark or other tools to analyze the performance of your OpenGL code and make sure t
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