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http://webisa.webdatacommons.org/111045543
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http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#Entity
http://www.w3.org/ns/prov#value
he is the whole point of OpenGL, it specifies correct behaviour, the implementation is free to optimise as it sees fit, including whatever method it chooses to speed up shader build times.
http://www.w3.org/ns/prov#wasQuotedFrom
opengl.org