| http://www.w3.org/ns/prov#value | - It gave off this very survival/horror type vibe, as well as having some very abstract imagery and I think that a game based on the sort of weirdness and questioning of reality and circumstance could have been utterly fabulous as a new IP. Some of that may very well be in place for MGSV, but it can not be the same as I was originally envisioning for The Phantom Pain.
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