PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • I have recently read on gamedev.net topic (can not find it anymore :/) that there is a possibility to have one buffer containing X and Z positions (which is always the same - real positioning will be done later by using translation) and send only Y values to the shader.
http://www.w3.org/ns/prov#wasQuotedFrom
  • gamedev.net