| http://www.w3.org/ns/prov#value | - At the end of the minute, all effects stop, except for the pits and difficult ground, which is instantaneous and thus does not go away, and everyone within the area must make a Fort save (DC 10 + half the Warmage's hit dice + her Int modifier) or be Stunned for 3 rounds, allowing the invading army to rush in and start the violence.
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