PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • On paper, the ViRGE was a powerful part, able to texture a pixel in 2 cycles and running at 80MHz (40Mtx fill rate) - it was limited to reading one byte from memory per clock, so could only read half a texture sample per clock (which ironically were very similar constraints and performance figures to the Playstation).
http://www.w3.org/ns/prov#wasQuotedFrom
  • hattix.co.uk