| http://www.w3.org/ns/prov#value | - Having been influenced by a lot of EVE, Tabula Rasa, WarZ (I am sorry, I could not wait), Firefall, and other games which rely on player interaction and player generated (or at least player-determined) objectives and activities in various ways (The Secret World might be worth mentioning here, but I have not seen it first-hand), I am convinced that letting the player write their own story is the way fo
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