PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Players and enemies can act at the same time once their time bars are filled and actions are taken, allowing for tactics such as stopping an enemy before it reaches a person through interrupting with player actions or chaining attacks together for bonus damage.
http://www.w3.org/ns/prov#wasQuotedFrom
  • gamedev.net