| http://www.w3.org/ns/prov#value | - The problem for triple-A developers is that the pace they need to produce games at to compete with the likes of Payday 2, DOTA 2, DayZ, Rust, Insurgency, Chivalry, or Starbound, is too fast for them to do anything other than recycle the same content every year and hope to buy up a new IP every few months.
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