PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • If performance is an issue and you want to minimize the use of framebuffer objects or multiple render passes, you could intelligently put your gamma correction routine in your final output shader, such as your transform and lighting shader.
http://www.w3.org/ns/prov#wasQuotedFrom
  • devmaster.net