PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Quota() + m_HitParticleOriginalQuota); // each new object means our ParticleSystem must be able to handle more particles overallThis is all well and good, I can have huge numbers of the same effect going on and all in one batch, yay.However, there is a problem (not a big one though), there is no great method for removing the particle emitters when the owning object gets deconstructed.
http://www.w3.org/ns/prov#wasQuotedFrom
  • ogre3d.org