PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • And so that every ShipPart holds a texture for its wings for example and when the parts are destroyed I just create a new Object with that texture and rotate it like in the video?
http://www.w3.org/ns/prov#wasQuotedFrom
  • gamedev.net