| http://www.w3.org/ns/prov#value | - to B, and therefore players aren???t bothered by locations coming up in a predetermined sequence.???The problem of trust, the problem of railroading, of invalidating player choice, of illusionism, is when I tell my players that there is a map to be explored but behind the screen, I treat it as a road trip and no matter what they choose, the next location is the one I want there to be.???As Justin
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