PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • A further optimisation was realising that in certain cases (the mesh consisting fully of triangles or quads, or mostly quads with a very limited number of triangles) you do not even need to store this base index fully - you can store the offset value after dividing the triangle index by a constant (which needs to be worked out before hand based on the type of mesh), meaning an 8-bit signed char int
http://www.w3.org/ns/prov#wasQuotedFrom
  • blogspot.co.uk