| http://www.w3.org/ns/prov#value | - yes yes, i???m aware of that one; i was wondering if there are any examples of shaders applied to an object creating geometries like a jit.gl.gridshape or a jit.gl.mesh or somethin, and then a fragment shader that uses multiple textures from jitter. but along with what i tested and what wes pointed out, i just tried it out and it looks like it works just fine with my shader applied to a jit.gl.mes
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