| http://www.w3.org/ns/prov#value | - y has substituted symbols for true reality and that culture and media, such as the Internet, create a perceived reality; (3) assault on identity ??? social roles, once bound by the constraints of the physical world, now find their boundaries removed and when the individual is separated from the physical world the ego refracts wildly and at will; (4) assault on community ??? virtual reality promise
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