PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • The problem is that they detract from each other: you wind up with the 75% losing 25% and the 25% losing 75%, so you wind up with 62.5% of a game.here is an example: you want the combat to be the Gamist part, right (it does not work like this, but I will try to meet you halfway for now)?
http://www.w3.org/ns/prov#wasQuotedFrom
  • indie-rpgs.com