| http://www.w3.org/ns/prov#value | - The problem is that they detract from each other: you wind up with the 75% losing 25% and the 25% losing 75%, so you wind up with 62.5% of a game.here is an example: you want the combat to be the Gamist part, right (it does not work like this, but I will try to meet you halfway for now)?
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