PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Be careful to to create things that do not unbalance the game - an anti-magic ward, for example, should have all kinds of conditions attached to it so you can not just cast it on a rock, and then the fighter carry the rock in his pouch and go off to attack high level wizards with impunity.posted by Kid Charlemagne at 2:31 PM on November 9, 2011 One more thing you can do about magic is enforcing spell
http://www.w3.org/ns/prov#wasQuotedFrom
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