PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • The second part of the book is about materials: you learn about the types of shaders, reflection and refraction concepts, ray tracing, and rendering, and then move on to design naturally occurring, man-made, fictional, special-effects, and animated materials.
http://www.w3.org/ns/prov#wasQuotedFrom
  • amazon.ca