PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • texture.Step 2.Determine if there is a polygon between that pixel and the light source to do this calculate a vector between the pixel and the light. (Not sure how to do this yet without looping through every polygon)Step 3.
http://www.w3.org/ns/prov#wasQuotedFrom
  • gamedev.net