PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • The other options would be to make walls 'sticky', so that until you purposefully release (Jump or move in opposite direction) you stick to it or to assign a 'Cling' key, that determines whether you hold onto the wall.My current method works fairly well except in the case of using parallel walls to jump upwards.
http://www.w3.org/ns/prov#wasQuotedFrom
  • java-gaming.org