| http://www.w3.org/ns/prov#value | - tions worldwide by 2002??? ???Xbox Live had attracted about 2 million paid subscribers by the end of 2005??? ???Sega???s growth accelerated with the video-arcade industry boom that began in the late 1970s, increasing sales from $37 million in 1978 to $215 million in 1982??? Sales of computer and video games, including hardware and access
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