PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • How many missions, quests, abilities, characters, menus and other extras can one video game hold before a player starts screaming enough?I ask this question having spent time with The Elder Scrolls IV: Oblivion, a game that abides by the rule that too much is not only never enough, but also de rigeur.
http://www.w3.org/ns/prov#wasQuotedFrom
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