| http://www.w3.org/ns/prov#value | - II am not entirely sure how to do this part, but you can figure this out your own way.The reason above for having the king at such a value is to sway the AI away from moves that have any chance whatsoever of leading to checkmate (unless of course there is also a chance of putting the other player in checkmate).I think this system is a good place to start, but would need lots of tweaking to have a c
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