| http://www.w3.org/ns/prov#value | - On one hand, in a game such as an RTS that involves both decision-making (what units to get, where to put them, when to expand) and execution (microing individual units, managing an economy, remembering to press the ???build SCV??? button every 30 seconds and I mean EVERY 30 seconds), the execution part can often take the lead.
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