| http://www.w3.org/ns/prov#value | - Whereas the effect of bump mapping depends on how you look at the rendered object (the effect will be lost in a profile view, i.e. from the side), this technique works irrespective of viewing angles.The following image is an example of what this technique can do, courtesy of ZBrush.Displacement mapping allows you to can create elaborately detailed objects with a low polygon count.
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