PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • The rest kind of followed naturally from there - it seemed like a good fit for a hacking theme, then from that came concepts for the enemies, it made sense to tie acquisition to enemy spawns, and then the forced ranged attack was an idea I would had lying around for a while that worked well with the explicitly abstract spatial representation (where nobody can complain that it is not 'realistic').
http://www.w3.org/ns/prov#wasQuotedFrom
  • indiegames.com