PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Now, since you only can have one buffer object bound to a specific target at a time, we need to somehow tell glDrawElements where to fetch the rest of the information (vertices, normals, texture coords, etc etc).There are a few things you need to do here.
http://www.w3.org/ns/prov#wasQuotedFrom
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