PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • That is cool.Of course, there are other things that can balance the Skills against each other other than accuracy, damage, critical hit capacity and effects... such as time consumption, special resource costs, limitations, weaknesses, etc...You know, thinking about this reminds me of the Deathblow Materia from Final Fantasy 7.
http://www.w3.org/ns/prov#wasQuotedFrom
  • indie-rpgs.com