http://www.w3.org/ns/prov#value | - A bit on displacement mapsPosted Nov 16 2011 by Reto.dave in Artwork, Development, Ingame Graphics, Rendering, Tech, Tool Chain with 8 Comments On some objects in the game, for example the foundations of both the Stone Bridge and the church (on the Medium French Village map), we make use of a shader technology called displacement mapping.
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