PropertyValue
http://www.w3.org/1999/02/22-rdf-syntax-ns#type
http://www.w3.org/ns/prov#value
  • Because of the very simple generation algorithms in Deity Quest, a lot of the areas seemed repetitive and featureless which was the second big reason that some players felt the game was a grind.
http://www.w3.org/ns/prov#wasQuotedFrom
  • fancyfishgames.com